Arenas

Every match starts with a map veto over these arenas. Most arenas have a battle effect: its weather and/or terrain is active from turn 1 for the whole battle, unless a move or ability replaces it. Plan your team around the arena you pick.

  • Lava Sun
    • Fire moves +50%, Water moves −50%. Solar Beam needs no charge turn.
  • Water Rain
    • Water moves +50%, Fire moves −50%. Thunder and Hurricane never miss.
  • Forest Grassy Terrain
    • Grounded Pokémon: Grass moves +30% and heal 1/16 HP each turn; Earthquake and Bulldoze are halved.
  • Normal

    No weather or terrain: a neutral field.

  • Factory Electric Terrain
    • Grounded Pokémon: Electric moves +30% and they cannot fall asleep.
  • Ice Snow
    • Ice types get +50% Defense. Blizzard never misses.
  • Desert Sandstorm
    • Rock types get +50% Sp. Def. Pokémon that are not Rock, Ground or Steel lose 1/16 HP each turn.
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