Arenas
Every match starts with a map veto over these arenas. Most arenas have a battle effect: its weather and/or terrain is active from turn 1 for the whole battle, unless a move or ability replaces it. Plan your team around the arena you pick.
- Lava Sun
- Fire moves +50%, Water moves −50%. Solar Beam needs no charge turn.
- Water Rain
- Water moves +50%, Fire moves −50%. Thunder and Hurricane never miss.
- Forest Grassy Terrain
- Grounded Pokémon: Grass moves +30% and heal 1/16 HP each turn; Earthquake and Bulldoze are halved.
- Normal
No weather or terrain: a neutral field.
- Factory Electric Terrain
- Grounded Pokémon: Electric moves +30% and they cannot fall asleep.
- Ice Snow
- Ice types get +50% Defense. Blizzard never misses.
- Desert Sandstorm
- Rock types get +50% Sp. Def. Pokémon that are not Rock, Ground or Steel lose 1/16 HP each turn.